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Justin Livi – Generative Art and Interactivity Art, Games, and Art Generators by Justin Livi

Playing Favorites
Iron Wall Tactics
Discoursi
justinlivi.Dandelion();
justinlivi.WatercolorSediment();
Playing Favorites
Playing Favorites

Playing Favorites is a word trading card game I made with the rest of the team at Brinkbit. The game is a free mobile app and plays similarly to the games Cards Against Humanity and Apples to Apples. Players create responses to fill-in-the-blank questions by choosing an answer card and then stacking up to five […]

Iron Wall Tactics
Iron Wall Tactics

A miniature retro strategy role playing game, Iron Wall Tactics was my thesis project for my BFA in Interactive Design and Art at MICA. Through several projects in varying mediums over the course of my educational career, I struggled with questions of audience, style, subject, and message. With Iron Wall Tactics, I argue that digital […]

Discoursi
Discoursi

Discoursi is a game I made in Processing with Sam Robinson in spring of 2012. The game is for a custom table-top arcade cabinet the two of us created. It was expanded from a sketch I did called myBeing (see below) which played rather similarly, though looked decidedly different. I handled most of the programming […]

justinlivi.Dandelion();
justinlivi.Dandelion();

Dandelion is a generative art program, or art generator that creates a nearly infinite number of unique flowers. The algorithm is another extension of Geode, but takes the approach into the pseudo-third dimension. All the processing is done in 2-D, but the coloring and depth is calculated to create the impression of three-dimensionality. The progression […]

justinlivi.WatercolorSediment();
justinlivi.WatercolorSediment();

WatercolorSediment is a generative art program, or art generator based on a simple gradient algorithm. My goal was to create images that mimicked traditional watercolor on heavy weight paper and that walked the border between abstract and representational. The various colors evoke landscapes, seascapes and skyscapes. These are some earlier examples. More reminiscent of dyed […]

justinlivi.Community();
justinlivi.Community();

Community is a generative art program, or an art generator that utilizes node interactions to create a visual interpretation of the concept of community. A random number of nodes is placed into the stage, each with a unique optimal distance. Each node then attempts to be its optimal distance from every other node in the […]

justinlivi.DancingSine();
justinlivi.DancingSine();

DancingSine is a generative art program, or art generator that is based on a random doodle I draw a lot. One day while I was sitting in my Linear Algebra class drawing the continuous figure-eight scribble that appears in the notes below, I realized that I could probably come up with a mathematical formula to […]

Living In Digital
Living In Digital

Living In Digital is an eight foot by four foot wooden wall-mounted self-portrait sculpture created for a passage themed gallery show. The piece represents the passage from analogue to digital and the inevitable loss of information. The squares formally evoke pixels and are restricted to a cold, five-color scheme, reminiscent of the tone of light […]

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